Xbox 12 Month Live Card

0

Posted by admin | Posted in Xbox Stuff | Posted on 05-02-2011

Tags: , , , ,

Why a Killer Video Game is the U.s. Army’s Best Recruitment Tool

By David Verklin and Bernice Kanner

Authors of Watch This, Listen up, Click Here

Since the last draftee reported for duty in December 1972, Uncle Sam has had to hustle to staff an all-volunteer armed force. In the case of the U.S. Army, that meant recruiting 80,000 new soldiers every year — essentially replacing more than the entire workforce of BellSouth every 12 months.

Advertising did the trick initially. After “Today’s Army Wants to Join You” fizzled, in January 1981, “Be All You Can Be” became the battle cry. For two decades, wrapped around ads that made this branch look as adventurous as an Outward Bound course, it resonated with 17-to-24-year-olds (of whom the Army is the nation’s largest employer). Then, in 2001, that was scuttled for an “Army of One.” (“Even though there are 1,045,690 soldiers just like me, I am my own force . . .”) Critics scoffed that the new tin slogan was misguided (isn’t conformity more valued than individuality in the barracks?); the Army countered that it was effective.

Then Iraq exploded.

Despite adding thousands of additional recruiters, upping the enlistment bonus and funding for college, fattening the ad budget, and ratcheting up the patriotic appeal, the Army could not fill its boots.

So the Army added more marketing weaponry. It hosted town hall meetings where civilians could meet soldiers and hear about their accomplishments. It tried product placement: Army mechanics on the Discovery Channel’s Monster Garage tricked out a Jeep. And it launched a thoroughly engaging computer video game that quickly became a gold standard of “advergames” for its effectiveness and realism. Gamers take such real military roles as Intelligence (18F), Engineer (18C), Communications (18E), and Combat Medic (18D), and fire the same weapons the Army has. And when they fire on the run, their aim is less accurate.

Before it was released on July 4, 2002, many expected the $7.3 million game would join the ranks of the $436 hammer and $640 toilet seat as a study of excess. Few predicted “America’s Army” would become the artillery’s most effective marketing tool, conveying the authentic military experience in a voice that prospective recruits want to hear.

More than seven million users have registered (anonymously so as to squelch any fear of recruiter harangues) with 10,000 to 50,000 new ones downloading the shoot-em-up daily. In a dozen running and gunning missions, players advance through the stages of soldierhood — drilling in basic training, target practicing with an M-16, learning about basic emergency medicine, and, finally, diving into combat. The game has been downloaded more than 16 million times, 20 percent of entering cadets at West Point have played it, and between 20 and 40 percent of new Army recruits have played it as well.

“They seek it out rather than the other way around,” noted Chris Chambers, deputy director of the Army Game Project within the Army’s Office of Economic and Manpower Analysis. At an average cost of 10 cents per hour versus $5 to $10 per hour for a TV commercial, it delivers immersion rather than mere impression.

“America’s Army” has proven to be such powerful weaponry that an official game store does brisk business selling collectible action figures, clothes, coffee mugs, and other doodads emblazoned with the logo. The Army builds parties and tournaments across the country around it. A wireless version and sequels including “America’s Army: Special Forces,” where players try to earn a Green Beret by completing Special Forces missions, have been released. Apple created a knockoff: Boot Camp. And the Army now even uses it extensively in training.

Uncle Sam Wants You . . . to play . . . and he’s not the only one. Everyone is getting in on the virtual action. Some, like the Army, create a whole game that functions as a sales brochure. Just as the Army promoted its pro-military message through gameplay, the United Nations World Food Program aims to educate about its mission to combat hunger worldwide. In “Food Force,” players steer a helicopter over the war-torn island of Sheylan, (a fictional cross between Sri Lanka and Somalia) and drop relief supplies to a population with little shelter and less food. Or they create food rations, schedule shipments, or take a supply truck through hostile terrain.

In the racing game, “Volvo Drive for Life” (playable on Microsoft’s Xbox), players are rewarded not for finishing first, but for avoiding accidents. Wander in for a test drive at a Volvo dealer and you can try it in the showroom. Dealers can bestow game cartridges on select prospects and customers. After its royal mascot tromped through “Fight Night Round 3″ (on Xbox 360), Burger King created action games around its bizarre king and made them available for just $3.99 to customers who bought a value meal. (Most games sell for at least 12 times that). Nike went beyond athletes wearing its shoes in the video game NBA 2K6: Tournament players are given different pairs of virtual footwear and choose which to put on from their Nike shoe locker depending on the task. They can also personalize the shoes with the same customization feature that’s on Nike’s iD web site.

In other advergames, marketers hitch a ride. In “CSI: 3 Dimensions of Murder,” Visa’s fraud-monitoring capabilities shine when a suspicious charge on a victim’s credit card triggers investigation by a forensic-sciences team. In Tom Clancy’s “Splinter Cell Chaos Theory,” the protagonist, secret agent Sam Fisher, scales a bright neon sign for Axe deodorant and quietly enters a lunchroom inhabited by a Diet Sprite Zero vending machine. (Axe also created Mojo Master, an online game about picking up women.) In “Splinter Cell: Pandora Tomorrow,” Fisher retrieves a message from a Sony Ericsson smart phone to learn who the villain is. In “Burnout Revenge,” players drive and crash a Carl’s Jr. delivery-truck. And players in Activision’s ‘True Crime” titles take a break from fighting gangs to recover stolen Puma sneakers.

Some marketers install games on corporate web sites or designated URLs, like “Life Saver Candy Stand,” or FiletoFish.com, the web site where a division of McDonald’s posted “Shark Bait” (in English and Spanish). Players must protect the filet-of-fish sandwich from attacking sharks. For Wachovia, Carat’s Fusion recreated the tricky 17th-hole par 3 at the Quail Hollow Club in Charlotte, North Carolina. Players evaluate distance and wind conditions on this 217-yard hole to pick a club: Crowd noise lets them know if they’ve made a good virtual swing. Wachovia has sponsored the annual PGA championship since 2002: The game was fashioned to promote that, sell tickets, and create viral buzz. H&R Block’s “Deduct-A-Buck” game at the deductabuck.com web site is tax-time seasonal. Players who correctly answer questions about what they can legally write off in this Seventies-TV-quiz-show-style game win prizes.

Hollywood and Nashville hardly launch a movie or song anymore without serving up a side of game. And despite hefty royalty rates for movie titles, an action hit will almost certainly be reincarnated on a console. Turner’s “Witchblade” promoted the TV series, and games built around Men in Black II, Spider-Man, and Crocodile Hunter: Collision Course were meant to promote the new releases. Along with ads for Sprite, the sci-fi game “Planetside” featured ads for the movie Deuce Bigalow: European Gigolo, and in the free version of “Anarchy Online” a 15-second trailer for V For Vendetta played in a continual loop. Ads for Batman Begins in “Splinter Cell” were timed to its release in local markets.

The Da Vinci Code got its own PS2 game. Paramount Pictures crafted a Mission: Impossible III game for cell phones while Miami Vice had an accompanying game to play on Sony’s handheld PSP.

This is about more than fun and games. Yankee Group estimates that by 2007 a serious gamer will lurk in every fourth home in America. Nielsen says three out of four residences with guys under age 34 have a game system. More people slay orcs in the medieval-style quest for virtual gold and power, “World of Warcraft,” than live in Denmark. In 2006, gamers across the globe owned more than 100 million PlayStation2s and 40 million Xboxes. In the United States, video games already raked in more money than the movie box offices, and Yankee Group says the industry will top $8.3 billion by 2008. PricewaterhouseCoopers says globally it will reach $55 billion by 2009. That explains why a cottage industry in Los Angeles builds game consoles into the backs of Lincoln Navigators.

Collectively, interactive ads embedded in quizzes and games made up more than $1 billion of the $12.5 billion in online ad revenue in 2005, according to the Interactive Advertising Bureau. Nielsen (which now measures the industry) expects advertising spending within games will jump from $75 million in 2006 to $1 billon by 2010. Mitch Davis, CEO of Massive, thinks it could be almost twice that — and account for about 3 percent of all media spending, just shy of what advertisers spend on the Internet.

Copyright © 2007 Carat North America, Inc. from the book Watch This, Listen Up, Click Here by David Verklin and Bernice Kanner Published by John Wiley & Sons Inc.; April 2007;$24.95US/$29.99CAN; 978-0-470-05643-1

About the Author

David Verklin is CEO, Carat Americas, and Chairman, Carat Asia-Pacific. Carat is the world’s largest independent media buying operation. He frequently speaks to executives in marketing, media, and management. He appears as a media analyst on CNBC, ESPN, and MSNBC and is regularly quoted in the New York Times, the Wall Street Journal, USA Today, and the Washington Post.
Bernice Kanner was a marketing expert and the author for thirteen years of New York magazine’s “On Madison Avenue” column. Her books include The 100 Best TV Commercials: . . . and Why They Worked and The Super Bowl of Advertising: How the Commercials Won the Game.

Visit www.watchlistenclick.com for more info.

Free Xbox 360 Live Subscription Gold Card 12 Month


Xbox 360 4GB Console


Xbox 360 4GB Console


$195.00


Wi-Fi is built in for easier connection to the world of entertainment on Xbox LIVE, where HD movies and TV stream in an instant. The Microsoft RKB-00001 Xbox 360 Console is ready for the controller-free experiences of Kinect—you don’t just play the game, you are the game. Xbox 360 is more games, entertainment, and fun with the Microsoft RKB-00001 Xbox 360 Console….

EzCap USB 2.0 Audio Video Capture Card Device Transfer Live Games from Xbox360 Playstation3 PS3 Wii in Color, Covert AV from Camcorder VHS V8 Hi8 DVD Player Satellite TV Freeview, Supports Windows XP Vista Windows 7 32/64 Bit - Arcsoft Showbiz 3.5 Editing Software - Free 3 Female to Female Splitter


EzCap USB 2.0 Audio Video Capture Card Device Transfer Live Games from Xbox360 Playstation3 PS3 Wii in Color, Covert AV from Camcorder VHS V8 Hi8 DVD Player Satellite TV Freeview, Supports Windows XP Vista Windows 7 32/64 Bit – Arcsoft Showbiz 3.5 Editing Software – Free 3 Female to Female Splitter


$34.50


Capture Xbox 360 / Playstation 3 / Wii gaming live in PAL 60 colour.
Transfer your treasured VHS videos to DVD
Record TV, camcorder footage, satellite, Freeview etc.
Supports Windows XP/Vista and Windows 7 32/64 bit
* Full retail, boxed, 12 month warranty *…

Selected X360 Live 12 month Gold Card By Microsoft Xbox


Selected X360 Live 12 month Gold Card By Microsoft Xbox


$43.95


At Microsoft Xbox they are committed to provide the consumer with the highest and best quality when it comes to products like this Exclusive X360 Live 12 month Gold Card By Microsoft Xbox.Xbox360 Live 12 month Gold Card By selecting Microsoft Xbox X360 Live 12 month Gold Card – we know you chose right, because at Microsoft Xbox they are dedicated to meet consumers’ satisfaction….

Xbox LIVE 1600 Microsoft Points [Online Game Code]


Xbox LIVE 1600 Microsoft Points [Online Game Code]


$19.99


The 1600 Microsoft Points Card is your ticket to a vast world of entertainment. Redeem your points through the Xbox LIVE Marketplace to crank your favorite games up a notch with add-ons like new songs, maps, levels and more. You can also download HD movies or TV shows for an instant movie night or pick up and play arcade games the whole family will love…

Xbox LIVE 4000 Microsoft Points [Online Game Code]


Xbox LIVE 4000 Microsoft Points [Online Game Code]


$49.96


The 4000 Microsoft Points Card is your ticket to a vast world of entertainment. Redeem your points through the Xbox LIVE Marketplace to crank your favorite games up a notch with add-ons like new songs, maps, levels and more. You can also download HD movies or TV shows for an instant movie night or pick up and play arcade games the whole family will love….

Xbox LIVE 12 Month Gold Membership


Xbox LIVE 12 Month Gold Membership


$40.26


A big world of entertainment is yours with Xbox LIVE 12 Month Gold Membership. Enjoy instant HD movies and TV shows from Netflix or choose from 3,500 live and on-demand sporting events and highlights from ESPN on Xbox LIVE. Jump right in to online games with friends around the world. Plus, enjoy personalized music with a Zune Pass and Last.fm, update your status on Facebook and be part of what’s h…

Xbox Live 12mo Subscription W18-00001


Xbox Live 12mo Subscription W18-00001


$3.26


Xbox 360 Live 12 month Gold Card…

Xbox 360 Premium Gold Pack Video Game System


Xbox 360 Premium Gold Pack Video Game System


$399.99


Xbox 360 sets a new pace for digital entertainment. More than just a cutting-edge game system, Xbox 360 also integrates high-definition video, DVD movie playback, digital music, photos, and online connectivity into one sleek, small tower. About the Xbox 360 Hardware Xbox 360, shown with wireless controller, is a sleek, customizable gaming and entertainment system. Xbox …